Augmented Reality
Enabling students to see things differently and in news ways have always been goals for teachers. For a while, Virtual Worlds (VW) looked like a way to put students in a wholly controlled and different world. Cost and complexity issues have kept virtual worlds from getting traction in the classroom. Virtual Reality (VR) achieved greater success in the game industry, although the headsets have been a barrier to widespread use, even there. Now, with Google Cardboard (a glasses-like viewer) attention is turning toward VR as a possibility in future education efforts. Augmented Reality (AR) appears to be a step in the direction toward VR that comes at the intersection of QR code use and VR. The fact that AR can be used with iPads that are increasingly widespread in schools is a significant benefit in the successful development of this type application.
Simple AR, likely most useful in primary grades, can be experienced in these apps. Perhaps the largest overarching concept to propose with these apps is that there is more around us than we can see. Look for:
GROUP 1
Augmented Reality typically uses a target to trigger an AR session. Be sure you have the correct targets and try:
GROUP 2
PERFORMANCE RECORD
Write articles for your CMS that includes thoughts from:
1. Try at least 2 apps from group 1 (without targets). What did you experience?
2. Try at least 2 apps from Group 2 (with targets). What did you experience?
3. Discuss how this type of app might be useful in the classroom (age/grade of your choice).
You received a booklet at the Emerging Technologies Workshop on the Johnson campus last June. This material on Augmented Reality and material for the following 3 Emerging Technologies (Virtual Reality, Hackaball, and Chromebooks) are in that booklet, which is File 6 on the USB drive you also received at that workshop.
Simple AR, likely most useful in primary grades, can be experienced in these apps. Perhaps the largest overarching concept to propose with these apps is that there is more around us than we can see. Look for:
GROUP 1
- Virtual Snow
- LiveButterflies (note the interaction if you touch the screen - a butterfly will "land" on your finger, to "kiss" your finger Check the settings to see the types of butterflies available)
- Dinosaurs (touch the dinosaurs to get information about each kind)
- Make Up Genius
- Real Scary Spiders
- Complete Anatomy 2018
- Quartz
Augmented Reality typically uses a target to trigger an AR session. Be sure you have the correct targets and try:
GROUP 2
- Arloon: Anatomy, Solar System, Geometry, Chemistry, Plants, Mental Math
- Spacecraft 3D
- Anatomy 4D - Only on Nexus 5
- HP Reveal [formerly Aurasma] (also can make AR [auras] with this app)
- Blippar (also can make AR with this app)
- 1600
- Quiver (requires coloring)
- Crayola Color Alive (requires coloring)
PERFORMANCE RECORD
Write articles for your CMS that includes thoughts from:
1. Try at least 2 apps from group 1 (without targets). What did you experience?
2. Try at least 2 apps from Group 2 (with targets). What did you experience?
3. Discuss how this type of app might be useful in the classroom (age/grade of your choice).
You received a booklet at the Emerging Technologies Workshop on the Johnson campus last June. This material on Augmented Reality and material for the following 3 Emerging Technologies (Virtual Reality, Hackaball, and Chromebooks) are in that booklet, which is File 6 on the USB drive you also received at that workshop.